Real-time Audio & Streaming Engineer

Networking, Drivers, Embedded

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Summary

15 years in software engineering, the last decade on real-time and performance-critical systems in embedded, cloud, desktop, and mobile; much of it low-latency audio.

Co-founder of Roc Streaming (open-source real-time audio stack) and ViveSound (commercial desktop audio engine).

Expertise

  • Real-time multimedia: low-latency streaming, synchronization, DSP pipelines, FEC; latency and sync measurement; RTP/RTCP, WebRTC; voice AI integration.
  • Audio drivers & APIs: Linux, macOS, Windows; Core Audio, WASAPI, PipeWire, ALSA, AAudio, macOS HAL plug-ins, Windows APO, virtual audio devices.
  • Concurrency & performance: lock-free algorithms, real-time safety, profiling, contention analysis; Linux internals.
  • Embedded: Linux, Zephyr, cross-compilation; STM32, ARM, MIPS, RISC-V; hardware test rigs, hardware mocks.
  • Broader experience: data streaming backends (gRPC, WebSockets); high-load services; native platform integration (Win32, macOS, POSIX; Android JNI/NDK, iOS CF/AVF).
  • Languages: C++, C, Rust, Go; working knowledge: Python, C#, Java/Kotlin, Objective-C.

Open Source Work

I maintain around 15 open-source projects of varying scale, spanning real-time audio and engineering tools; some have commercial adopters. The full list is on gavv.net/open-source.

Roc Streaming • Co-founder

2015 - present roc-streaming.org 1.2K+   50+

Open ecosystem for real-time audio over IP, with open-source and commercial users. Co-founded and remain a core maintainer. My contributions:

  • Real-time architecture with deadline-aware media pipelines and budgeted task scheduling.
  • Adaptive latency, clock synchronization, asynchronous resampling, streaming statistics, lock-free algorithms and allocators subsystem.
  • Custom RTP/FECFRAME stack with Reed-Solomon and LDPC-Staircase FEC.
  • ADC-to-DAC latency down to 10 ms, sync precision 1-2 ms, and resilient playback with loss recovery over Wi-Fi and Internet.
  • OS integrations: macOS virtual device with gRPC control and PulseAudio modules.
  • Go and Java bindings (JNI, AAR), native layer for Android (MediaProjection, foreground service), and Kotlin/Flutter bridge.
  • Cross-compilation and test infrastructure: QEMU-based CI and hardware acceptance testing across x86, ARM32, ARM64, RISC-V, MIPS.
  • Release cycle, code review, documentation, contributor onboarding.

libASPL • Author

2021 - present gavv/libASPL 85+   5+

Open-source C++17 library for building virtual audio devices on macOS.

  • Type-safe, extensible abstraction layer over the Core Audio HAL object tree.
  • Real-time-safe audio I/O, lock-free control paths, HAL simulation for driver testing.

Signal Estimator • Author

2020 - present gavv/signal-estimator 85+   10+

Audio engineering tool for end-to-end latency and synchronization measurement.

  • Measures the complete hardware+software path, from ADC input to DAC output.
  • Applies to a wide range of setups: sound cards, network streaming, acoustic paths, virtual devices.
  • Computes delay via FFT-based signal correlation, I/O jitter, driver delay, synchronization error.

Founder Experience

ViveSound • Technical Co-founder

2024 - present vivesound.com

Commercial engine for OS-level interception and processing of other apps audio on Windows and macOS. Joined as a freelance engineer, led it to commercial launch, later became an equity partner.

  • Owned technical roadmap, release cycle, and QA.
  • Cross-platform, multi-process, multi-language architecture spanning background services, virtual devices, and OS integrations.
  • Low-latency inter-process audio pipelines with lock-free shared-memory transport and gRPC control.
  • Configurable DSP chains with built-in effects, in-process and out-of-process plugins, and on-device and cloud voice AI.
  • Native audio (WASAPI, Core Audio) and system layer (Win32, macOS frameworks).
  • Customer SDK and documentation (C#, Go).

Freelance Projects

I work independently since 2019. I hold Top Rated status and 100% Job Success Score on Upwork, and have delivered around 10 projects, including a few long-term ones lasting 1-2 years.

Probabilistic NAT traversal for P2P streaming

2025

Hole punching algorithm for a P2P streaming product on embedded Linux.

  • Three-axis NAT classifier per RFC 5780, on a custom STUN client.
  • Random port probing on the birthday paradox; 1-2 minutes to connect in the hard case.
  • Physical network testbed emulating full-cone, port-restricted, and symmetric NATs.
  • Integrated into customer’s streaming product, shipped and tested on real ISPs.

Consumer audio device for online music collaboration

2023 - 2025

Hardware box for jamming online with live instruments; custom PCB, Linux/ALSA.

  • Built the audio stack from prototype to production and handed off to in-house engineers.
  • Real-time architecture isolating latency-sensitive paths from business logic.
  • Embedded Linux peer and cloud multipoint mixer (ARM64, ALSA, DSP).
  • P2P streaming with adaptive jitter buffer and forward error correction.
  • Tested and measured on a closed-loop calibration rig.
  • Achieved end-to-end latency below 30 ms over the Internet.

Wearable audio augmentation for live venues

2023

Wireless device for concertgoers: aligns network playback with the acoustic sound reaching the listener.

  • Embedded Linux receiver aligning playback with acoustic watermarks in the captured signal.
  • Real-time streaming over Wi-Fi and ALSA I/O with hardware-timestamp delay control.
  • Achieved synchronization precision below 0.25 ms.

GPU speech-to-text server with WebRTC

2023
  • Real-time self-hosted transcription service based on faster-whisper / CTranslate2.
  • Sliding window with segment retirement, making Whisper behave as a streaming model.
  • Go/Pion WebRTC with Opus and in-band FEC.

NTP server and client for Zephyr RTOS

2023
  • Ported the BusyBox ntpd server to Zephyr RTOS on STM32F7 with hardware RTC.
  • Custom SNTP client with IPv6 support.

Wireless audio multi-room software

2021 - 2022
  • Clock-synchronized low-latency streaming for multi-room home audio setups.
  • Hardware test rig for measuring sync error between speakers.
  • Achieved synchronization precision ~1-2 ms.

Synchronized video monitoring for remote operators

2021

Live video fanned out to operators at distant sites who need to make decisions in lockstep.

  • RTSP cameras transcoded to RTP / H.264 with KCP FEC and fanned out to receivers (Go, FFmpeg).
  • Custom NTP-like clock sync protocol and fixed-latency frame scheduling (OpenGL).
  • Achieved presentation skew below 0.5 ms.

Software hearing aid for Android and iOS

2020
  • Real-time hearing augmentation pipeline in a portable C++ core.
  • Platform-native low-latency audio with AAudio/Oboe and Core Audio (C++, Objective-C, Java).
  • 50 ms mouth-to-ear on budget phones from 2020.
  • Latency measured acoustically on a purpose-built hardware rig.

Automated voice call testing over Bluetooth

2019

Lab automation software for scoring voice call quality on mobile phones using PESQ/MOS.

  • Python service impersonating HFP/SCO headset for nearby mobile devices (PulseAudio, BlueZ).
  • Live streaming via WebRTC for call monitoring, with Opus in-band FEC and PLC.
  • Live upload of call recordings to cloud for storage and analysis (GStreamer, FFmpeg, SoX).
  • Deployed to lab and got unattended testing running on real phones and carrier networks.

Prior Employment

Team Lead • TradingView

2016 - 2019

High-load concurrent streaming hub in Go for real-time trading data (30k streams, 20k rps, 400 MBps).

  • Led a team of 5-10, designed architecture, performed code review, owned release cycle.
  • Rate limiting, backpressure, admission control by memory and contention.
  • Debugged performance bottlenecks down to Go runtime: GC pauses, scheduler run-queue latency.

Software Engineer • Zodiac Interactive, InfoTeCS, NTMR

2010 - 2016

Developed embedded software across digital TV, secure networking, and industrial scanners.

  • Embedded Linux for digital TV set-top boxes: video streaming and storage, platform abstraction layer, reproducible cross build (Broadcom, Cisco; ARM, MIPS; uclibc).
  • Bare-metal and RTOS firmware: Altera SoC (C, Verilog, UCOS-II), Mikromedia SoC (ARM Cortex-M3), servo and sensor control over CAN, RS-232, UART, live offloading over Ethernet.
  • Linux system software: Graphical stack on USB-connected microcontroller, serial-over-IP for remote industrial equipment, distributed computing on MPI cluster.

Technical Writing

Full list on gavv.net/articles.